Orson Scott Card
3) Ender's game
In Hidden Empire, the sequel to Card's bestselling novel Empire, Averell Torrent has become President of the United States, with enormous political and popular support and, if people only realized it, a tight grip on the reins of both political parties. He has launched America into a get-tough, this-world-is-our-empire foreign policy stance.
But Captain Bartholomew Coleman, known as Cole to his friends and enemies alike, sees the
12) Lost and found
The War is over, won by Ender Wiggin and his team of brilliant child-warriors. The enemy is destroyed, the human race is saved. Ender himself refuses to return to the planet, but his crew has gone home to their families, scattered across the globe. The battle school is no more.
But with the external threat gone, the Earth has become a battlefield once more. The children of the Battle School are more than heroes; they are potential weapons that
15) Enchantment
The moment ten-year-old Ivan stumbled upon the clearing in the Carpathian forest, his life was forever changed. Atop a pedestal encircled by fallen leaves, a beautiful princess lay still as death, but a malevolent presence nearby sent Ivan scrambling for safety.
Years later, Ivan is an American graduate student, engaged to be married. Yet he cannot forget that long-ago day in the forest nor convince himself it was merely a frightened boy's
...16) Ender's shadow
17) Xenocide
18) The hive
19) Seventh son
Using the lore and the folk magic of the men and women who settled a continent, and the beliefs of the tribes who were here before them, Card has created an alternate frontier America; a world where a particular kind of magic really works and where that magic has colored the entire history of the colonies. Charms and beseechings, hexes and potions, all have a place in the lives of the people of this world. "Knacks" abound: dowsers find water, sparks
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